Androids In a Lonely World
11 Person team:
3 Programmers

3 Month Work

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About The Game

> My Role
--Co-Programmer.
--Gameplay Mechanics creation.
--Player Controller Behaviour.
--UI Implementation.
--Tutorial Implementation.
--Universal Controller Implementation.
--Multiplayer Camera Implementation.
--Puzzle Implementation.

> About the Project
Created in Unity Game Engine.
Coded in C#
University Project: Undertaken during Masters Course.

Androids in a Lonely World is a cooperative local multiplayer puzzle game which was developed as part of my final term at Abertay University's Masters course. The brief of the project which was given by Arron Simpson- Lead artist at Riot Games. The breif was a cooperative multiplayer game with a narrative that would help form an emotional connection between the two players. This was done by creating a simple puzzle game where both players control a pair of robots which have to exchange parts in order to navigate the enviroment and pick up and move puzzle elements. As the game progressed the Robots would slowly begin to fall apart forcing the players to cooperate and exchange more of their parts in order to progress.

Credits:
Artist: Chloe Shearer: www.linkedin.com/in/chloeshearer
Artist: Sarah Martin: www.artofkad.com
Artist: Lili Liu www.linkedin.com/in/lili-liu
Producer: Dimitar Danailov: www.dimitardanailov.com
Game Designer: Joseph Tomlinson: www.linkedin.com/in/joseph-tomlinson
Game Designer: Ashik Sadanand: www.ashiksadanand007.com
Game Designer: William Whyte: www.williamwhytegameportfolio.com
Programmer: John Torrance:
Programmer: Nekko:
Audio Designer: Paul Drauz Brown: https://www.imtethered.net/

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