Dissertation
Honours Project: Dynamic Difficulty Adjustment on User enjoyment


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My Honours project involved the exploration of Dynamic Difficulty Adjustment (DDA) and its use at improving a player’s enjoyment compared to pre-set difficulty settings in a simple FPS game. DDA is where a game will change how difficult it is depending on how well a player is preforming. For example if a player is doing very poorly and dying a lot, the game will recognise this and possibly lower such things as enemy hit rate, health and damage output to make the game easier. The opposite can also occur when a player is doing very well at the game, if this is the case then the game will become harder and pose a greater challenge.

The hypothesis of my dissertation was the use of DDA in an FPS game would make the experience a lot more enjoyable overall as opposed to the user selecting a difficulty setting (Easy, Normal, Hard).

As I theorised the experiment was a success, the vast majority of participants that took part significantly enjoyed an application which adjusted how well the player was doing.

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